Jen Yesterday, 10:14 PM
Is anybody here planning to go? I’ve never been much interested in this since it looks very console-focused, but somebody here said there was pretty good PC game representation there. Since it’s not far from my home, I am thinking about going this year and will do it for sure if I can meet any of my e-friends and acquaintances in real life. 
https://www.retrogamingexpo.com
ZachiMann 09-05-2026, 10:03 AM
Hi,

Where The Arc Falls is a story-rich coming-of-age adventure game about Elia
who goes looking for her mentor, when he mysteriously vanishes after an unexplained celestial event.
The story will take her through strange places, old secrets, and things that don't quite fit with what she knows about her world.

I've recently released a free demo, and I'm looking for some feedback from people who enjoy point-and-click adventures.

Demo (Windows):
Where The Arc Falls on itch.io

Here's the trailer:



What I mostly want to know is whether the story is captivating. Did you get curious about what happened to Elia's mentor? Did you want to continue when the demo ended?
Also, if something was confusing, a puzzle didn't make sense, or there was a point where you lost interest, I'd really like to know.
Any feedback would be appreciated.
Mosey 08-31-2026, 09:51 PM
Newly independent Double Fine have just launched their Kickstarter for a fresh round of Amnesia Fortnight.

If you don't know the studio, they're responsible for Psychonauts and Brutal Legend. (And were founded by LucasArts alum Tim Schafer.)

They haven't done this in a while.

Essentially, the entire team takes two weeks off whatever they're working on for an in-house game jam, where everyone can pitch projects. Four of those pitches will be made into prototypes and the whole process will be documented by regular video updates.

This has resulted in some wonderful games over the years.

Plus, it's just a neat way to support the studio adjust to post-Microsoft life.

Here's the link!

Amnesia Fortnight 2026
PIEDRA_Adventure_Gaming 08-30-2026, 07:23 PM
Tim Curry died on 25 August at 80. He's being remembered everywhere as Frank-N-Furter, as Pennywise, as the concierge in Home Alone 2, and rightly so. But hardly anyone is mentioning how much work he did in our genre.

He was in five graphic adventures between 1993 and 1999, and digging into them turned up a few things I had no idea about.

I made a video going through all of them. It's in Spanish, but it has subtitles in several languages.

What was your first encounter with his voice?

PrincessPearl 08-30-2026, 08:06 AM
I claimed all the old adventure games my parents were storing in their basement, and to celebrate my birthday I showed them off on a live stream.

For some reason a bunch of the catalogues had been taken out of the boxes and were kept separately, so I don't know if I put them all together properly. If anyone can point out anything that's in the wrong box, let me know!

Semmie 08-29-2026, 04:01 PM
I'm looking for adventure games to play on my mobile devices since I'm not always able to use my pc.
I recently finished The Abandoned Planet on my phone. I had played the demo on my pc and it looked like the same game on mobile devices. I know that's not always the case and regretted buying a few games that are great on pc but unplayable on mobile. 
Any suggestions?
Joshua AGH 08-27-2026, 02:23 AM
The GTA 6 Leak Conspiracy: Why It's All A Game
https://youtu.be/sQyimksi6PQ

Serious analysis about the way this has transpired coming next.
fatpigtures 08-26-2026, 05:48 AM
Hey everyone! I've spent way too much time in the recent weeks to turn "Day Of The Tentacle" into a 3D Animated movie trailer- pixar style!



I am super excited about it, would love it if you share it around. This required insane amounts of work to get the environments, characters and objects exactly right. Spent a couple weeks on this.

Do let me know how you think it turned out Smile cheers, Felix
RedPassportDev 08-22-2026, 10:02 AM
Hi everyone — I’m the solo developer of Red Passport: Ticket to Russia.

The original idea sounded simple: make the trip itself the adventure. You leave a Moscow apartment and travel toward Vladivostok by bus, passenger plane, train and yacht. I didn’t want those legs to disappear behind a loading screen; I wanted the airport announcements, cramped interiors and slightly uncomfortable waiting to be part of the story.

[Image: shot-11.1.jpg]

That created the design problem I kept returning to: how do you make transit feel slow enough to sell the distance, but not so empty that the player feels trapped? A lot of the game became small environmental beats — finding where to go, listening, looking through windows and deciding whether to touch something you probably shouldn’t.

[Image: shot-03.jpg]

And yes, that “probably shouldn’t” became the moment people talk about most. There is an unattended handgun on the passenger flight. You can ignore it and continue the quiet trip. Or you can take it, which turns the Novosibirsk transfer into this:

[Image: shot-06.jpg]

…followed by a detention cell.

[Image: shot-04.jpg]

The release feedback has been a useful reality check. Some players really connected with the atmosphere and the sense of a long, strange journey. Others called out rough navigation and technical edges — fair criticism, and exactly the kind of lesson a solo project gives you in public.

I’m curious how adventure players here feel about deliberately quiet travel sections. When does “slow and atmospheric” work for you, and when does it become dead time?

If anyone wants to try the trip (or make the worst possible decision on the plane), the Steam page is here:
Red Passport: Ticket to Russia on Steam
LinaAgh26 08-18-2026, 04:07 AM
Hi — I run EasyHub, an ad-supported HTML5 / Unity WebGL browser-game portal. We did not make the individual games; we host free-to-play web titles.
Not an adventure, so Other Games seemed the right room. One management/sim example we have on the US pages:
https://easyhub.games/en/games/pk-my-perfect-hotel
Curious if anyone here still plays short browser sims, or if this is too far from the adventure beat. Happy to take feedback on the portal itself (contact@easyhub.games).
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