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Jackal   01-23-2026, 07:30 PM  
#11
I definitely don't want to derail this thread into another AI debate, but since I actually missed the AI disclosure earlier, it does take a bit of the lustre off, as I'm against the idea in principle. But I do think its application has all shades of murky grey rather than purely black and white. I daresay that pretty much ALL industries now benefit from AI in some form or another, so it'd be hypocritical to accept it in non-artistic areas and categorically object to it only in artistic ones. So, to me it really comes down to how it's used and how extensively. Plus the transparency of doing so, which is certainly the case with both Nothmere and Estória.

The whole "victim" angle has its limitations too. After all, in the end there's no one actually out the equivalent of an AI lamp. We don't object to games that are "inspired by" others, which is not altogether different, just less mechanical.

(And I say this knowing that even Adventure Game Hotspot itself is regularly scraped for content.)

Co-founder, Editor-in-Chief, Adventure Game Hotspot (perhaps you've heard of it?)
WJAick   01-23-2026, 08:08 PM  
#12
I've got a lot of thoughts on the subject, but as you say, this ain't the place for them--just wanted to share my two cents while the topic was at hand. In the unlikely event anyone wants to hear more from me about it, I wrote a long thing about the specifics of my objections to generative AI in the dedicated "Generative AI use in Adventure Games" thread a couple months ago, so hypothetical interested parties can check my post history for that.

(Though of course where you *specifically* are concerned, Jack, I know where to find you if I feel the sudden urge to monologue Big Grin )
Jen   01-23-2026, 09:36 PM  
#13
I do apologize, i probably should have kept my opinion to myself. I will keep my fat trap shut from now on, at least on this topic. While I am vehemently against generative AI, I would never presume to dictate anyone else’s choices. And I wish you every success with your game, Poc, really. I will add one more thing, though—for me, if a game is otherwise fun to play, I do not mind bad art  Tongue
This post was last modified: 01-23-2026, 09:37 PM by Jen.
poc301   02-05-2026, 09:50 PM  
#14
Hi all,

Just chiming in with an update for those who don't like to use Steam, the game is now up on itch.io: https://wraithwoodstudios.itch.io/nothmere

Thanks,

Bill
Estória   02-05-2026, 11:10 PM  
#15
Congratulations! GameJolt is also good, if you haven't checked it out. They have a setup similar to Itch and a pretty large user base.

Any chance you'll ever make a Mac version?
This post was last modified: 02-05-2026, 11:32 PM by Estória.
poc301   02-05-2026, 11:53 PM  
#16
(02-05-2026, 11:10 PM)Estória Wrote: Congratulations! GameJolt is also good, if you haven't checked it out. They have a setup similar to Itch and a pretty large user base.

Any chance you'll ever make a Mac version?

I hadn't heard of that site, I'll check it out, thanks!

It'll be Windows only, unfortunately.  I don't own a Mac (nor do any friends/family), so I can't test or build it for that platform.  Same with Linux, though some of the comments on Steam have people playing it in an emulator and it apparently works.

Thanks,

Bill
This post was last modified: 02-08-2026, 04:55 PM by poc301.
Octavi Navarro   02-08-2026, 09:54 AM  
#17
(01-22-2026, 01:26 PM)poc301 Wrote: I didn't know there was such a thing called Adventure Creator, I may check that out, thanks!
I've worked with both AGS and Adventure Creator, and they're quite similar in many ways. AC is a modernized version of AGS, and it's very, very good. I 100% recommend it. I just hope the developer makes a Godot version someday!

Regarding the big issue, if using the help of GenAI is the difference between creating your dream project or not creating anything at all, in my opinion you should go for it, by all means. I just wonder what made you use it this time, given that you already developed games before.
This post was last modified: 02-08-2026, 11:39 AM by Octavi Navarro.
poc301   02-08-2026, 04:59 PM  
#18
I hadn't made a game since 2011, and wasn't intending to. I was actually just messing around with GenAI and seeing what it could do, and generated a couple scenes which I got inspired to build a game around. It was kind of out of the blue and I dusted off my AGS abilities (which the engine evolved a LOT over 13 or so years since I'd last used it), and worked on it in my spare time after work and family events for a couple years. Then once it got really big and complicated, I decided to make a full length game out of it. The AI images actually lead to the game, not vice versa.

Bill
Octavi Navarro   02-08-2026, 10:02 PM  
#19
Fair enough. Sorry for bringing the subject up again, I didn't realize your post was 3 weeks old.
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